Exodus: An Exploration for the Hardcore Sci-Fi Aficionado.

For a distinct breed of science-fiction fan, the revelation of Exodus stood as the most impactful reveal from a prestigious gaming awards ceremony. Interestingly, those very fans could have missed grasped its full implications during the initial showcase.

Exodus, the debut title from a freshly formed studio staffed with former talent from a renowned RPG developer, was originally teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a action-packed trailer. Before this showcase, the studio's leadership discussed some of the real scientific concepts that serve as the basis for the game's universe: relativistic time effects, genetic alteration, and interstellar colonization. These are all inherently complex ideas, which are particularly challenging to convey in a brief, marketing-driven trailer.

“It's a shame some of those fascinating and new ideas were highlighted in the trailer. What I perceived was ‘generic man in space,’” wrote one commenter. Another responded, “All I got was ‘this is like a well-known space opera RPG at home.’” Responses in community spaces were correspondingly varied.

The trailer's strategy undoubtedly makes sense from a business angle. When trying to make an impact during a marathon deluge of game announcements, what is more marketable: A group debating the complexities of relativity? Or giant robots blowing up while other mechs emit energy beams from their visors? However, in choosing spectacle, the developers omitted to include the more nuanced details that make Exodus one of the more promising scientifically rigorous games on the horizon. Let's explore further.


Evolved or Alien?

Does Exodus include aliens? Yes. That's complicated. Look at that image near the beginning of the trailer, showing a humanoid with gray-blue skin and cybernetic components merged into their flesh. That was definitely an alien, right? In the end hinges on your stance regarding one of the game's central philosophical questions: If you applied incremental change reasoning to the human genome, is what results still human?

“We want the Celestials... for a player not intending to spend large amounts of time into learning the IP, to still understand the fundamental idea that they're advanced humans, recognize that they’re an antagonist you have to deal with... But also, ultimately, make sure it's fun and that they're cool and that they are satisfying to fight against,” explained the studio's head.

Understanding how these non-human beings aren't technically aliens requires grappling with enormous expanses of both the galaxy and history. Time dilation — the Einsteinian theory that time moves at a reduced rate for high-velocity objects — is an operative core tenet of Exodus’ fictional framework. Here are the fundamentals: Humanity evacuates a dying Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those firstcomers extensively engineered their DNA and assumed the “Celestial” moniker.

“There’s different levels of evolution. The people who got to the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see unaltered humans as essentially backwards, lesser, not really worthy for the dominant positions of society,” stated the game's narrative director.

Exodus is set roughly 40,000 years in the future. Consider that immensity — that's the equivalent of all of human civilization repeated ten times over. Now contemplate what humans would look like if they spent ten entire human histories mastering the boundaries of biotech. You would never identify the end product as human. You might very well believe you're seeing an alien. The scariest strain of Celestial, known as the Mara-Yama, can take diverse forms. Some possess fangs and blades and stand nine feet tall. Others are protected in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a mass of tissue attached to a head.


Technology and Lore

Among the detonations, energy weapons, and combat creatures, you might have noticed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that radiates a etherial glow. A spaceship flies into a portal and is gone at relativistic velocity. This all seems past human achievement, the kind of tech attributed to a Kardashev Scale-topping civilization. Yet, these are further examples of wonders that look alien but are ultimately derived in mankind's own journey.

Beyond the core development team, the Exodus lore is being crafted by what the narrative lead called a duo of “sci-fi giants.” One acclaimed author has already published a lengthy novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Bringing such established science-fiction talent into the fold years before the game's release has permitted the studio to develop a dense fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone so talented, you don't want to handcuff him. You want to give him latitude,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly manipulate the ground beneath him, fashioning stone into a instant bridge. This material, called livestone, reacts to mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were granted specific technologies by the Celestials. Since Jun exhibits this ability, speculation arises about his origins.

“Jun's not technically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, noting that the ability to interface with Celestial technology is a “important element of the game.”

The immense scale of the Exodus setting — both in distance and historical time — means there is ample room for multiple stories to be told, pulling from the same established rules without causing contradiction.


A Broad Narrative Canvas

Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already been told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials totally alien to her experience. An episode of a sci-fi anthology depicts a poignant story about a father chasing his daughter across star systems, with time dilation imparting life-altering effects on their family; by the time he finds her, she has experienced many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a bastion. A technological virus known as “the Rot” has begun corroding everything, including vital life support systems, and Jun must use his unusual powers to {find a solution|stop

Hannah Clements
Hannah Clements

A passionate film critic and entertainment journalist with over a decade of experience covering global cinema and media events.